raygan

After an incredibly troubled development, we finally have the latest game from the team that brought you Gone Home and Tacoma… Sort of. Open Roads, from publisher Annapurna and the developers known here as The Open Roads Team, is a narrative “walking simulator” with some unusual twists, like 2D animated dialogue in a 3D world, and a story that plays out across multiple locations and the car rides in between. Tess is a teenager in 2003, packing up the remains of her life with her mom after her father’s sudden departure and her grandmother’s death. While cleaning up aunt Helen’s house, Tess discovers a family mystery that propels her and her mother on a road trip to discover who they really are, and who they are to each other.

We enjoyed this game a lot, but also spent a good amount of this episode discussing the strange and upsetting circumstances of its development, and where the “walking sim” genre stands today, over 10 years after it rose to prominence with Gone Home.

I can’t believe it’s been almost two years since we last talked about the Playdate, the cute little console with a crank. We start with an update on if/how we’re still playing out Playdates, and then talk about some of the games that have been turning our cranks lately.

The famous Roottree sisters and their parents, heirs to a billion dollar candy empire, have suddenly died in a plane crash. The inheritance is in question, with a massive family tree full of potential beneficiaries. 

Fortunately, it’s 1998 and you know how to use the internet.

We discuss this exciting free entry into the Obra-Dinn-like mystery game sub-genre. 

You can play the game for free on the web at the developer’s itch.io page. Expect it to take between four and eight hours depending on your research style, and whether or not you have a smart friend like Laura to help.

This week Nate and Laura cover Jusant, somehow our second 2023 tower game and our second 2023 climbing game — but micro-genres aside, Jusant’s got plenty of charms of its own. Don’t Nod, the creators of Life is Strange, blend a rock-solid control scheme with scenic vistas and meditative vibes. Expect it to take about 4-8 hours, depending on your route planning and completionism.

We’re a little late, but it’s time to talk about The Short Game’s Game of the Year! As with previous years we’re also handing out many superlatives, including returning awards like Dirtbag of the Year.

Patrons also get access to our unedited, recorded planning meeting where we hashed all of this out. Support us on Patreon if you want to hear that nonsense!

Mastodon links: Raygan alt Short Game Laura Nate