Category: Podcast

After an incredibly troubled development, we finally have the latest game from the team that brought you Gone Home and Tacoma… Sort of. Open Roads, from publisher Annapurna and the developers known here as The Open Roads Team, is a narrative “walking simulator” with some unusual twists, like 2D animated dialogue in a 3D world, and a story that plays out across multiple locations and the car rides in between. Tess is a teenager in 2003, packing up the remains of her life with her mom after her father’s sudden departure and her grandmother’s death. While cleaning up aunt Helen’s house, Tess discovers a family mystery that propels her and her mother on a road trip to discover who they really are, and who they are to each other.

We enjoyed this game a lot, but also spent a good amount of this episode discussing the strange and upsetting circumstances of its development, and where the “walking sim” genre stands today, over 10 years after it rose to prominence with Gone Home.

Slice & Dice is a game that just keeps giving, and we don’t just mean incredible dice-rolling gameplay. Since we last covered Slice & Dice, it has received two major updates. As we prepare for our 400th episode, Nate & Laura put together a quick episode about what makes this game so great and why you should absolutely play the new release, even if it means begininng a new (or returning to) a major addiction.

Golf + pool + the developer behind holedown? Be still our hearts. Subpar Pool brings polish and charm to the (pool) table, with tons of variations and challenges to keep it fresh — we highly recommend you pick it up on mobile, Switch, or Steam. Plus, a tour of your hosts’ various attempts to play games in bars. 

When inkle drops a surprise release, we dive in — and this time, we dove into a maze of art from museums around the world. The Forever Labyrinth is a totally free, browser-based “replayable narrative rogue-like adventure” made in collaboration with Google Arts & Culture. In addition to reviewing the game, we took this as an excuse to talk about our favorite museum-going experiences and our feelings about corporate-sponsored games. (Encarta may also come up.)

Expect each run to take about twenty minutes, with multiple trips through to uncover more secrets.

Mastodon links: Raygan alt Short Game Laura Nate