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Gotta go fast! This episode we’re talking about Sonic Mania, the first Sonic the Hedgehog game in years to recapture the feeling of the original 2D Sonic games. We discuss our history as Sonic fans, the fascinating development story behind the game, and how Sonic Mania measures up as part of the Sonic series.

[00:00:00] The Short Game The Hedgehog
[00:02:25] Sonic Memories
[00:12:47] Sonic Mania Development Story
[00:53:14] Wrap up and Outro

“___ the Hedgehog” Google Image Results:

Raygan the Hedgehog:

Shane the Hedgehog:

Nate the Hedgehog:

 


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Fullbright’s followup to Gone Home finally arrived last month, and we’re floating in to investigate. Tacoma is a sci-fi exploration/narrative storytelling game set aboard a moon-orbiting space station 70 years in the future. You play a contractor sent to investigate a disaster aboard the station, learning what happened through environmental detail and AR surveillance recordings. Uncover the events personal stories of the six crewmembers who made Tacoma home, and discover how they responded to the disaster that threatened their lives.

Tacoma is available for Mac, Windows, and Linux (via Itch.io, Steam, and GOG) and on the Xbox One. Expect it to take 2-4 hours to complete.

Our spoiler break for this episode is at [00:37:42]

Links for this episode:


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Bithell Beyonce-ed us!

Mike Bithell, creator of Short Game favorites Thomas Was Alone and Volume, surprised us with an unexpected release, and it’s incredibly up our alley. Subsurface Circular is a two-hour text adventure game (with beautiful accompanying graphics) about a robot detective, solving a missing person’s case on the subsurface circular, a robots only subway system.

Before the (early) spoiler break at [00:13:50] we discuss the surprise release and what Mike Bithell’s new “Bithell Shorts” label means for short games. After the spoiler break we discuss some of our favorite moments from the game, and its shocking conclusion.

Subsurface Circular is available on Steam for $5.99. Expect it to take about 2-3 hours to complete, with a developer commentary available on a second play through.


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This episode originally went live with out-of-sync audio. If you got that version please delete and re-download. Sorry!

Supergiant’s third game is finally here, and it’s… a sports game? In Pyre, you lead a band of exiles competing in a mystical tournament to win their freedom from the beautiful but dangerous Downside. Through a visual-novel-like RPG story you’ll form bonds with your tribe of exiles, then put them to the test in exceptional 3-on-3 sports-like “rites”.

Transistor, Supergiant’s last game, was The Short Game’s Game of the Year for 2014. Pyre measures up to, and in some ways exceeds, that high bar. We discuss the world building and lore, the artistry, and of course, the MONSTER DUNKS.

Pyre is available for Steam for Windows and Mac and on the Playstation 4 for $19.99. Expect it to take roughly ten hours to complete.

Eyvind Earle landscape vs. Pyre landscape

Earle LandscapePyre Landscape

Who wore it better?


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Laura and Nate discuss a category of games near and dear to them both, board games that have made their way to digital platforms, especially iOS.

Huge link dump for this episode:

Board Game Ports We Mentioned:

Apps As Assistants To Games We Mentioned:

Physical Board Games We Mentioned:

Other Stuff We Mentioned:


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This week we’re shuffling together two different card-based mash-up games on iOS. Card Thief is a stealthy dungeon crawl in card form, and Missile Cards takes Atari Missile Command and reimagines it as a tense game of solitaire.

We start off with a general discussion of both games, then at [00:17:21] we dive into specifics about Card Thief and at [00:42:14] we transition to talking about Missile Cards. We wrap up with a quick discussion of SGDQ2017.

Links for this episode:

SGDQ Speedruns Mentioned


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Little Nightmares is a side scrolling puzzle-platform-horror-action game by frequent Media Molecule collaborator Tarsier Studios. It’s the first major independent work developed by the Swedish developers, whose catalog most notably includes side content for the Little Big Planet series, and ports such as Tearaway: Unfolded. Little Nightmares stars Six, a young girl trapped in a mysterious and terrifying complex called The Maw. This wordless and creepy game has serious echoes of Short Game favorite Inside, but it has a number of interesting and notable differences.

Little Nightmares is available for Windows, PS4, and Xbox One and is regularly priced at $20. Expect it to take around three to four hours to complete.

Congratulations to Nate and Molly on the birth of their first child!

Links for this episode:
The Short Game episode 94: Inside
Russo Brothers Adapting Video Game ‘Little Nightmares’ for TV (Exclusive) – Hollywood Reporter


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Mark Bramhill of the Welcome to Macintosh podcast joins us to discuss the winners of this year’s Apple Design Awards. The ADAs are Apple’s yearly recognition of outstanding design in software for iOS and MacOS, and this year five games were awarded. We talk briefly about the history of the awards, then dive into each game.

Thanks again to Mark for joining us on this episode. Look forward to season 3 of Welcome to Macintosh coming this summer!


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Guest host Jupiter Hadley joins us to discuss the Ludum Dare 38. Ludum Dare is a game jam/competition where game developers attempt to create a game from scratch in 48 (or 72) hours. Jupiter brings her expertise and a long list of picks from the almost 3000 games made for this year’s jam.

[02:32] What is a game jam?
[04:04] What is Ludlum Dare?
[13:04] Honey Home
[16:09] Smalltrek
[18:39] Paisley Princess
[21:10] Krilgore
[26:34] Snowed In
[27:50] Super Kaiju Dunk City
[29:49] The Treachery of Game Dev
[33:44] Plonet Atek
[37:29] Floraison

[40:02] Rapid fire

Murder 38 – Episode One: A Small World
Ant Detective
The Deep
Until Tomorrow
Petty Puny Planet 38
A Mind Is A Small Place
Miniature Underwater Polo
Brainstorm 38
The Cashbags Man
Tiny Tony

Jupiter Hadley:
 
Twitter
Youtube
Patreon
IndieGameJams


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The Sexy Brutale is a stylish adventure puzzle game set against the background of a lavish casino mansion, trapped in a single, endlessly looping day. It’s a co-production between Spanish developers Tequila Works and UK developers Cavalier Game Studios. We discuss how the “groundhog day” mechanics and observation-based puzzle solving put a twist on the the adventure game genre.

The game is available on PS4, Xbox One, and for Windows via Steam, GOG, and Humble for $19.99. Expect it to take 6-8 hours to complete.

Spoiler break at 51:29.


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