iOS Gaming & Leo’s Fortune
In this episode, Raygan and Nate are joined by friend of the show Laura Nash as we talk about Leo’s Fortune in particular, and the present and future of iOS smartphones as a gaming platform in general.
Leo’s Fortune won an Apple Design Award in 2014 but it’s the one game that none of us had played in time for our Apple Design Award Winners 2014 episode a few weeks ago. This week, we attempt to remedy the oversight.
This also gives us the opportunity to discuss in depth the strengths and weaknesses of iOS and other touch screen devices as gaming platforms. We talk about asynchronous multiplayer, “augmented reality” and the future of quality gaming on a platform where games can seem a little ephemeral, or even disposable.
Links for this episode
- Clickteam – Multimedia Fusion 2
- California Extreme | An arcade game and pinball celebration
- Snacks ‘n Jaxson – Videogame by Bally Sente
- Catball Eats It All (iOS) | Joystiq
- Spaceteam: Cooperative Party Game for Phones and Tablets
- 11 – Apple Design Award Winners 2014 | The Short Game
- Donkey Kong Country: Tropical Freeze for Wii U
- Rube Goldberg Trailer for Leo ‘s Fortune [Original video]
- Leo’s Fortune Rube Goldberg [Behind the scenes]
- Tomorrow Corporation : Little Inferno
- Sometimes You Die on the App Store on iTunes
- Sonic the Hedgehog 2 on the App Store on iTunes
- BADLAND – Atmospheric Side-Scrolling Action Adventure Game from Frogmind
- Rolando (video game) – Wikipedia, the free encyclopedia
- Soosiz for iPhone and iPod touch, Soosiz HD for iPad
- Astronut on the App Store on iTunes
- Waking Mars
- Ghost Trick: Phantom Detective – Wikipedia, the free encyclopedia
- Google Ingress – Augmented reality game
- Sphero Robot Ball | Game System for iOS and Android
- Sword & Poker on the App Store on iTunes
Thanks to Laura for guest-hosting on our podcast this week.
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