After an incredibly troubled development, we finally have the latest game from the team that brought you Gone Home and Tacoma… Sort of. Open Roads, from publisher Annapurna and the developers known here as The Open Roads Team, is a narrative “walking simulator” with some unusual twists, like 2D animated dialogue in a 3D world, and a story that plays out across multiple locations and the car rides in between. Tess is a teenager in 2003, packing up the remains of her life with her mom after her father’s sudden departure and her grandmother’s death. While cleaning up aunt Helen’s house, Tess discovers a family mystery that propels her and her mother on a road trip to discover who they really are, and who they are to each other.

We enjoyed this game a lot, but also spent a good amount of this episode discussing the strange and upsetting circumstances of its development, and where the “walking sim” genre stands today, over 10 years after it rose to prominence with Gone Home.

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