A Dark Room is an incredibly simple and yet incredibly deep and even moving game, unexpected qualities in the “idle games” genre.

From the App Store page, you begin with this simple and evocative description:

“Awake. Head throbbing. Vision blurry. Come light the fire.”

a dark room screenshot

A Dark Room was such a sensation that it has been written about at length even in publications not known for gaming coverage. For example, this great article from The New Yorker: A Dark Room: The Best-Selling Game That No One Can Explain.

Availability

A Dark Room began as a web-game that you can play in a browser tab while you work. That version is still available here.

The definitive version is the iOS port, available for iPhone and iPad.$0.99

Expect the game to take 2-3 hours to complete depending on your play style. The iOS version includes a developers commentary and additional challenge mode following the completion of the main game.

Links

  • Cookie Clicker
  • Touch Arcade review of A Dark Room
  • NimbleBit – makers of numerous quality idle games for iOS
  • Banished
  • The Ensign – Prequel to A Dark Room
  • Space Happens – A Kickstarter-funded web series by Laura Nash and friends, premiering this month! “A satire developed, written & produced by women in comedy. A slash fic between feminism and science fiction. In witty webseries form.”
  • Bear Hive – Nate’s awesome band, now with an album on BandCamp, Spotify, and iTunes!

You can follow our show on Twitter at @_shortgame

Your hosts this week were:

In this special Thanksgiving holiday edition of The Short Game, we talk bout some of our favorite long games. We named this show the wrong thing!

Shortisodes are a break from our regular format; a chance to talk briefly about… whatever we want. We’ll be back next week with a regular episode, covering A Dark Room.

Links for this episode:

Update: It took some time after playing this game to get to know the developer, Adrian Chmielarz, on Twitter and through his other writing. While we feel this game is an interesting technical and artistic achievement, we are uncomfortable with Mr. Chmielarz outspoken support of GamerGate and his positions on the social politics of the game industry in general. If the politics of the creator plays into your choice of games, you may wish to read some of Mr. Chmielarz writing before choosing to play this otherwise interesting game.


This week we discuss The Vanishing of Ethan Carter, a narrative explanation game with elements of horror and adventure games. In Vanishing, you play Paul Prospero, a detective with supernatural powers, who has been summoned to rural Red Creek Valley by Ethan Carter, a bright but troubled young boy. As you progress through the game you will investigate the mysteriously empty but hauntingly beautiful setting, and uncover the mystery behind your invitation.

Expect the game to take between two and five hours to complete.

This game prompted a lot of great discussion; let us know what you think!

Availability

You can purchase the game on Steam or GOG (Windows only) for just $20.

Links for this episode:

The shocking conclusion to last week’s episode!

WalkingDeadLogo

 

garyphotoGary Butterfield of Watch Out For Fireballs joins us for an extra-long episode on the groundbreaking adventure game The Walking Dead by Telltale games. This is a game that we’ve been dying to talk about since we launched the show, and we couldn’t be happier to have Gary on to give his take.

A brief programming note about this week’s episode: We had so much fun recording this episode that we ran very long, so we’re bringing you this episode in two parts. This is part two. If you haven’t listened to part one, you can find it here.

Links for this episode

Gary and the rest of the Duckfeed.tv crew are doing a 24 hour charity livestream event!

Duckstream 2014 NOVEMBER 21st starting at 6PM PST. 24 hours of charity streaming from your friends at Duckfeed.tv.

All proceeds go to Transactive. Transactive provides a holistic range of services to empower transgender and gender nonconforming children, youth and their families.

Availability

You can get this game for just a few bucks on basically anything that will show pictures on a screen. Rather than try to link to everything, I’m just going to link to Telltale’s purchase page.

We played the game on Steam for Mac & PC as well as on an Xbox 360, but it is also available on PS3, both the PS4 and Xbox One, and on iOS and Android including Android micro consoles like the Ouya.

This week, we talk about zombies.

WalkingDeadLogo

 

garyphotoGary Butterfield of Watch Out For Fireballs joins us for an extra-long episode on the groundbreaking adventure game The Walking Dead by Telltale games. This is a game that we’ve been dying to talk about since we launched the show, and we couldn’t be happier to have Gary on to give his take.

A brief programming note about this week’s episode: We had so much fun recording this episode that we ran very long, so we’re bringing you this episode in two parts. This part begins with about a half hour of general discussion of the game, followed by about an hour of discussing the game’s plot up to about the half way point. Next week we’ll be bringing you the conclusion of this episode, which clocks in at about forty additional minutes.

Links for this episode

Gary and the rest of the Duckfeed.tv crew are doing a 24 hour charity livestream event!

Duckstream 2014 NOVEMBER 21st starting at 6PM PST. 24 hours of charity streaming from your friends at Duckfeed.tv.

All proceeds go to Transactive. Transactive provides a holistic range of services to empower transgender and gender nonconforming children, youth and their families.

Availability

You can get this game for just a few bucks on basically anything that will show pictures on a screen. Rather than try to link to everything, I’m just going to link to Telltale’s purchase page.

We played the game on Steam for Mac & PC as well as on an Xbox 360, but it is also available on PS3, both the PS4 and Xbox One, and on iOS and Android including Android micro consoles like the Ouya.

The Short Game is experimenting with our format this week, and you’re the guinea pig! We’re calling these shortisodes; half-length (or less) episodes in which we break from our regular format of talking in depth about one game per episode and talk instead about… whatever we want! This will allow us to still get something in your feed each week (cough late cough) while we move to our bi-weekly-ish format.

In this, our first shortisode, we discuss some of the points raised in Ben Kuchera’s recent Polygon article, “To hell with longer games, tell me how SHORT your game is.” We couldn’t agree more.

Links for this episode:

You can follow our show on Twitter at @_shortgame

Your hosts this week were:

Little_Inferno-1

This week, Laura joins us again to discuss Little Inferno, a game so unique that it defies description. Here, we’ll give it a go: Little Inferno is a game in which you order items from catalogs, burn them in a beautiful interactive fireplace, and somehow this earns you more money to buy more things to burn.

Sound intriguing? We didn’t think so! Yet somehow, developers Tomorrow Corporation (of World of Goo fame) turn this strange, casual game concept into a two-to-four hour experience that we all found deeply emotionally and intellectually satisfying. If you’re into games as art and games as culture, you’ll want to check this one out. A great and utterly unique game, and a great episode of The Short Game.

Availability

Previously offered as a part of Humble Indie Bundle 8.

Links

You can follow our show on Twitter at @_shortgame

Your hosts this week were:

This week, we talk to the hosts of the incredible retro gaming and game design analysis podcast, Watch Out For Fireballs!

Gary Butterfield and Kole Ross chat with us about how they run their excellent show, and give us their recommendations for short games that have stood out to them in terms of quality. This was a lot of fun.

garyphoto kolephoto

Links

Check out Watch Out For Fireballs!

Support them on Patreon!

A few notable Episodes:
Eternal Darkness: Sanity’s Requiem
Alpha Protocol
Extrasode 74: Alpha Protocol (With Chris Avellone)


You can follow our show on Twitter at @_shortgame

Your hosts this week were:

Our guests this week were:

Brothers Logo

This week on The Short Game, real life twin brothers Raygan and Shane (plus this other guy) talk about the totally digital brotherhood simulator Brothers: A Tale of Two Sons, by Starbreeze Studios. It’s a simple and brisk but really emotionally effecting journey through a fantasy inspired setting. The hook here is the unusual controls; Brothers is a co-op game for one, where you control each brother with one stick of your gamepad. What could be a gimmick is used to great effect, and the game builds a great relationship between its characters over its two-to-three hour runtime.

Availability

We played the game on Windows, but it is available for several platforms:

Links for this episode:

You can follow our show on Twitter at @_shortgame

Your hosts this week were:

Year Walk Logo

Year Walk, by Swedish indie developer Simogo, is a haunting combination of adventure, puzzle and horror game mechanics, and explores the dark and fascinating territory of Swedish folklore. Players take the role of Daniel, a young Swede in the 1800s about to undertake a Year Walk, or Årsgång, an elaborate divination practice wherein you must contend with many strange supernatural creatures for a chance at a glimpse of the infinite.

This game is beautiful, and also super creepy. Expect it to take about two hours to complete.

In the pre-show, we Nate tells us about Destiny, and Shane delivers his extensive report on the best roguelike games for iOS.

Year Walk Icon

Availability

Year Walk for iOS
Year Walk Companion for iOS

Year Walk for PC & Mac

Links for this episode