This week, we discuss the silly, silly platform adventure game Octodad: Dadliest Catch.

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Octodad is a game about controlling a slippery octopus in a suit through levels filed with tons of tiny physics-enabled objects while trying not to attract attention. Nobody can know your secret octopus nature!

The trailer is absolutely fantastic.

This little game is one of our favorites yet. Octodad is available for the PS4, Mac, Windows, and Linux. Expect it to take about 2 hours to complete.

Pre-show topics include:

In our 6th episode, we discuss Thomas Was Alone, Mike Bithell’s game of jumping and friendship.

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Thomas Was Alone is available for Mac, PC, and Linux, as well as on the Playstation Network for PS3 and PSVita

  • Steam for Mac, PC, and Linux – $9.99
  • PSN for PS3 & Vita – $9.99 or FREE for PS+ subscribers

Since the recording of this episode, Thomas Was Alone was also released for iPad!

Expect the game to take about 3 and 1/2 hours to complete.

Follow Mike Bithell on Twitter. He’s really interesting.

David Housden’s soundtrack for the game is fantastic.

Other topics include:

Edit: The original version of this episode that went out was missing the Spoiler Break™ sound effect in the middle of the episode. Oops. Thanks to all who reported the issue.

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In our fine fifth episode, we launch into the depths of space with FTL: Faster Than Light.

We discuss the qualities that make the game so quick and yet so infinitely re-playable, with digressions into the definition of the roguelike genre.

We also determine scientifically that spoilers don’t spoil anything. It’s science!

Nate and Shane also share their secrets to success in FTL, and we all share some tales of embarrassing defeat.

FTL is available for:

All versions are $9.99.

Expect the game to take between 20 minutes and 2 hours per “run” depending on your luck and skill level, with extensive re-playability.

Here is the excellent strategy wiki page we discussed in this episode.

Other topics this week include:

Some images from Severed

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Severed Art 2

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This is our fourth episode! Can you believe it!

This week, we discuss Tim Schaffer’s modern point and click adventure game Broken Age.

Nate is away this week, so Shane & Raygan have the show to themselves.

Topics include:

  • Tim Schaffer’s early career at LucasArts working on touchstone games like Monkey Island and Day of the Tentacle, his founding of Double Fine Productions, and the record-setting Kickstarter campaign that funded Broken Age.
  • The mechanics and humor of Broken Age, in comparison to the great adventure games of yore.
  • How do you judge or review an “early access” game?

Our Spoiler Break™ for this episode is at about 35 minutes, after which we discuss details of the plot, ending, and theme.

You can join us after the spoilers at about 1 hour 7 minutes, for our other topics:

Broken Age is available direct from the developer and through Steam for $24.99. It is currently in “early access” form, meaning that the first act (of two) is complete and available now, with the second act becoming available “this year.” Expect the first act to take 3-4 hours to complete

Join us next week for our most exciting episode ever, on FTL: Faster Than Light!

This week on The Short Game, we discuss indie gaming touchstone Cave Story.

Cave Story illustration squareIf you’ve played games on a computer in the last decade, odds are you’ve played or at least heard of Cave Story. If not, there’s never been a better time to try it as it’s now available in multiple versions on multiple platforms. Cave Story harkens back to the great “Metroidvania” games of the 16-bit era, drawing its influence from Castlevania, Metroid, Legend of Zelda, and many other classics, but adds a more modern feel and great, colorful characters and story. Originally a freeware game for Windows, the game has been ported and re-made on multiple platforms including the Nintendo Wii and 3DS.

We also discuss:

Cave Story is available on the following platforms:

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In our exciting second episode, we discuss The Stanley Parable, one of the strangest and funniest games of 2013. But it also makes you think, ya know? Here’s the description from developers Galactic Cafe:

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.

Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting.

Other topics for this episode include:

In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved.

Welcome to our first exciting episode!

Christmas Duck

In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.

 

Pre-show topics from this week’s show include:

Raygan is way too excited to talk about Gone Home. We discuss:

  • The structure of the game and games it reminds us of
  • The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!)
  • The history of the game and its development team

Links for this episode

We have a release date!

Tuesday, April 15th

This pre-launch welcome episode is just mainly a way to allow you the listeners to subscribe to the show in advance, and so that we can make sure that our feed is working. Subscribe to us in your favorite podcast app!

We are waiting for our show to be listed in iTunes, but you can already subscribe to the show in your favorite podcast app (feed link). I like InstacastDowncast is pretty good too, and I hear Pocket Casts is good on Android. The (free!) Apple Podcasts app is pretty solid too.

We’re a new show without an established audience, so if you like the show we’d love it if you’d share our show with your friends, wherever you usually share stuff. We’ve got a Facebook page, and we enthusiastically accept and respond to feedback on Twitter.

Shane, Nate, and I are really excited to share this with you. Our inaugural episode is on the break out indie hit of 2013, Gone Home, a game that in two short hours became my favorite game of 2013. I can’t wait to tell you about it.

-Raygan (@raygank)